Overview
College freshmen Debbie and Marcie are excited to start their new lives at a Pacific Northwest university but after being invited to a Zeta Omega Epsilon party the two suddenly find themselves in the strange and occult world of Role Playing Games. The duo are soon hooked on the highly addictive experience that is RPGing and the game quickly becomes a habit that consumes their lives. After Debbie’s intense pagan training through the RPGs lead her to accept an invitation to join a witches’ coven, her grades begin to plummet and she is in danger of flunking out of college. She calls on darker and deeper magical forces to use a “mind bondage” spell on her professor. Meanwhile, Marcie foolishly reads from the Necronomicon and summons Cthulhu.